• DocumentCode
    1593768
  • Title

    Research on Projection-Oriented Hands and Projection Interactive Technology and the Application of the Game

  • Author

    Lin Lizong ; Zhang Dongfang ; Zhou Luoshan ; Ni Xiaopeng

  • Author_Institution
    East China Univ. of Sci. & Technol., Shanghai, China
  • fYear
    2012
  • Firstpage
    489
  • Lastpage
    492
  • Abstract
    The purpose of this paper is to develop a technology used in some company´s interactive game players. Based on VC++, The video is captured and has a real-time processing, so that it can identify the shape of hands and realize the intercommunication between human and computer. It was introduced emphatically the use of video sources based on ir-camera, the identification of technical and implementation of the interactive games. This method has a high level of stability and precision, applies to many of the interactive occasion.
  • Keywords
    C++ language; human computer interaction; interactive video; shape recognition; video signal processing; IR-camera; VC++; hand shape identification; interactive game players; projection interactive technology; projection-oriented hand technology; real-time processing; video sources; Cameras; Computers; Context; Databases; Games; Programming; Streaming media; Identify; Interactive; VC++; Video capture;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Intelligent System Design and Engineering Application (ISDEA), 2012 Second International Conference on
  • Conference_Location
    Sanya, Hainan
  • Print_ISBN
    978-1-4577-2120-5
  • Type

    conf

  • DOI
    10.1109/ISdea.2012.414
  • Filename
    6173251