DocumentCode
1593768
Title
Research on Projection-Oriented Hands and Projection Interactive Technology and the Application of the Game
Author
Lin Lizong ; Zhang Dongfang ; Zhou Luoshan ; Ni Xiaopeng
Author_Institution
East China Univ. of Sci. & Technol., Shanghai, China
fYear
2012
Firstpage
489
Lastpage
492
Abstract
The purpose of this paper is to develop a technology used in some company´s interactive game players. Based on VC++, The video is captured and has a real-time processing, so that it can identify the shape of hands and realize the intercommunication between human and computer. It was introduced emphatically the use of video sources based on ir-camera, the identification of technical and implementation of the interactive games. This method has a high level of stability and precision, applies to many of the interactive occasion.
Keywords
C++ language; human computer interaction; interactive video; shape recognition; video signal processing; IR-camera; VC++; hand shape identification; interactive game players; projection interactive technology; projection-oriented hand technology; real-time processing; video sources; Cameras; Computers; Context; Databases; Games; Programming; Streaming media; Identify; Interactive; VC++; Video capture;
fLanguage
English
Publisher
ieee
Conference_Titel
Intelligent System Design and Engineering Application (ISDEA), 2012 Second International Conference on
Conference_Location
Sanya, Hainan
Print_ISBN
978-1-4577-2120-5
Type
conf
DOI
10.1109/ISdea.2012.414
Filename
6173251
Link To Document