DocumentCode
1606386
Title
Gaming: A Helpful Approach for City Planning
Author
Baba, Norio
Author_Institution
Inf. Sci., Osaka Kyoiku Univ.
fYear
2006
Firstpage
4877
Lastpage
4880
Abstract
Gaming has been regarded by many people as a new and promising tool to deal with complex problems in which human decisions have far-reaching effects on others. In this paper, we shall discuss how the gaming could be successfully utilized for city planning. Further, we shall suggest that soft computing techniques could be applied to the field of gaming. In particular, neural networks could be utilized in order to make a copy of each player´s strategy in game playing. We shall also suggest that NNs and EA (and GAs) could be utilized in order to make game playing much more exciting
Keywords
computer games; neural nets; town and country planning; city planning; gaming; neural network; soft computing technique; Artificial neural networks; Cities and towns; Environmental factors; History; Humans; Information science; Military computing; Neural networks; Space technology; Urban planning; Gaming; city planning; communication tool; operational gaming; soft computing;
fLanguage
English
Publisher
ieee
Conference_Titel
SICE-ICASE, 2006. International Joint Conference
Conference_Location
Busan
Print_ISBN
89-950038-4-7
Electronic_ISBN
89-950038-5-5
Type
conf
DOI
10.1109/SICE.2006.314611
Filename
4108545
Link To Document