DocumentCode
1614973
Title
Method of tangible programming for applications in ubiquitous computing environment
Author
Matsumura, Narimune ; Kanamaru, Naoyoshi
Author_Institution
NTT Cyber Solutions Labs., Tokyo
fYear
2006
Firstpage
425
Lastpage
428
Abstract
In ubiquitous computing environments, management and creation cost of applications are important factors. In particular, to avoid the loss of time and high cost, systems by which users can create applications on their own are needed. In this paper, we describe a new programming method named "Plug & Program". It is a tangible, that is, real world, user interface that can create applications in ubiquitous environment. Plug & Program can easily be used to create applications in a ubiquitous environment
Keywords
programming; ubiquitous computing; user interfaces; Plug & Program; tangible programming; ubiquitous computing; user interface; Application software; Costs; Functional programming; Joining processes; Plugs; Programming profession; Ubiquitous computing; User interfaces; Wires; Wiring; Application; Programming; Ubiquitous computing; User Interface;
fLanguage
English
Publisher
ieee
Conference_Titel
SICE-ICASE, 2006. International Joint Conference
Conference_Location
Busan
Print_ISBN
89-950038-4-7
Electronic_ISBN
89-950038-5-5
Type
conf
DOI
10.1109/SICE.2006.315335
Filename
4108868
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