DocumentCode
1616931
Title
Geospatial visualization using hardware accelerated real-time volume rendering
Author
Berberich, Michael ; Amburn, Phil ; Moorhead, Robert ; Dyer, Jamie ; Brill, Manfred
Author_Institution
Comput. Sci. & Microsyst. Technol. Dept., Univ. of Appl. Sci. Kaiserslautern, Kaiserslautern, Germany
fYear
2009
Firstpage
1
Lastpage
5
Abstract
We present a visualization framework using direct volume rendering techniques that achieves real-time performance and high image quality. The visualization program runs on a desktop as well as in an immersive environment. The application is named HurricaneVis, and it uses OpenGL, GLSL and VTK. For immersive visualization VRJuggler is added. To achieve real-time rendering rates for 4D scalar data we use the programmability of the GPU and in particular store the transfer functions as well as the 3D volume of scalar data on the GPU in texture memory. The initial use was visualization of scalar data from numerical weather model simulations of tropical cyclones, namely Hurricanes Isabelle and Lili. We are expanding that to include visualization of other types of data sets. We conducted a user study to compare the implemented volume rendering technique with state-of-the-art isosurface rendering. The subjects were students in the Dynamic Meteorology II and Physical Meteorology classes in the Department of Geosciences at Mississippi State University. The results establish that both volume rendering and isosurface visualizations are effective in examining data from computer simulations of hurricanes. Because of the higher image quality and the higher frame rates, direct volume rendering using ray-casting or view-aligned texture slicing was preferred.
Keywords
atmospheric techniques; coprocessors; data visualisation; geophysics computing; image texture; rendering (computer graphics); storms; transfer functions; weather forecasting; 4D scalar data; GLSL; GPU; HurricaneVis; OpenGL; VRJuggler; VTK; dynamic meteorology; geospatial visualization; hardware accelerated real-time volume rendering; hurricanes; image quality; immersive visualization; isosurface rendering; physical meteorology; ray casting; texture memory; transfer functions; tropical cyclones; Acceleration; Data visualization; Hardware; Hurricanes; Image quality; Isosurfaces; Meteorology; Numerical models; Rendering (computer graphics); Transfer functions;
fLanguage
English
Publisher
ieee
Conference_Titel
OCEANS 2009, MTS/IEEE Biloxi - Marine Technology for Our Future: Global and Local Challenges
Conference_Location
Biloxi, MS
Print_ISBN
978-1-4244-4960-6
Electronic_ISBN
978-0-933957-38-1
Type
conf
Filename
5422170
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