• DocumentCode
    1628273
  • Title

    Virtual reality and education

  • Author

    Wickens, Christopher D.

  • Author_Institution
    Aviation Res. Lab., Illinois Univ., Urbana, Savoy, IL, USA
  • fYear
    1992
  • Firstpage
    842
  • Abstract
    Five components of the virtual reality (VR) concept are analytically defined: 3-D perspective, dynamic rendering, closed loop interaction, inside-out perspective, and enhanced sensory feedback. It is argued on the basis of empirical data from a variety of sources that those components that improve performance by reducing effort may actually inhibit learning or long term retention. Closed loop interaction in contrast, while not reducing effort, appears to have a beneficial effect on retention. The importance for learning of directing users attention to the link between the VR perspective and a more artificial perspective is also highlighted
  • Keywords
    computer aided instruction; educational computing; interactive systems; virtual reality; 3-D perspective; closed loop interaction; dynamic rendering; education; enhanced sensory feedback; learning; virtual reality; Books; Cameras; Computer graphics; Computer science education; Laboratories; Logic; Navigation; Neural networks; Signal analysis; Virtual reality;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Systems, Man and Cybernetics, 1992., IEEE International Conference on
  • Conference_Location
    Chicago, IL
  • Print_ISBN
    0-7803-0720-8
  • Type

    conf

  • DOI
    10.1109/ICSMC.1992.271688
  • Filename
    271688