• DocumentCode
    1631641
  • Title

    Participation in crowd systems

  • Author

    Varshney, Lav R.

  • fYear
    2012
  • Firstpage
    996
  • Lastpage
    1001
  • Abstract
    There is growing interest in using crowds of human workers to perform information processing tasks that are difficult for machines. At IBM, we have deployed a large internal crowdsourcing contest system for software development, which has now successfully completed thousands of tasks. Contrary to concerns of power efficiency and bandwidth in machine systems, player participation and motivation are key concerns in such crowd-based human computation systems. In this paper, we demonstrate that player participation is well-described by a power-law distribution, much like Lotka´s Law of scientific productivity. We further describe a momentum-based generative model for participation that explains the observed empirical phenomenon and provide a thermodynamic interpretation, discussing what it means for a crowd system to heat up. Overall, player motivation is essential for driving participation and ensuring a reliable delivery platform; several intrinsic, extrinsic, and social motivators have been identified.
  • Keywords
    human factors; information management; software engineering; IBM; crowd systems; crowdsourcing contest system; human workers; information processing; machine systems; momentum-based generative model; motivation; power efficiency; power-law distribution; software development; thermodynamic interpretation; Electronic publishing; Encyclopedias; Friction; Information processing; Liquids; Thermodynamics;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Communication, Control, and Computing (Allerton), 2012 50th Annual Allerton Conference on
  • Conference_Location
    Monticello, IL
  • Print_ISBN
    978-1-4673-4537-8
  • Type

    conf

  • DOI
    10.1109/Allerton.2012.6483327
  • Filename
    6483327