• DocumentCode
    1632015
  • Title

    Patch-based multi-resolution real-time texture synthesis in wavelet domain

  • Author

    Chen, J. ; Zeng, B.

  • Author_Institution
    Dept. of Electr. & Electron. Eng., Hong Kong Univ. of Sci. & Technol., Kowloon, China
  • Volume
    2
  • fYear
    2004
  • Firstpage
    788
  • Abstract
    Texture synthesis has been studied for many years, but it is still difficult to achieve real-time implementation and high quality simultaneously. We present a discrete-wavelet-transform (DWT) based multi-resolution technique for synthesizing high quality textures in real-time. In the wavelet domain, our algorithm first generates randomly an initial texture patch from the input texture picture and subsequently all other texture patches are assigned by measuring the similarity in a defined overlapped region. A final texture is synthesized by the inverse DWT. We demonstrate that the developed algorithm works well for a wide range of texture images (including regular to stochastic), especially for natural texture images that include quasi-repeating patterns consisting of small similar objects of different sizes.
  • Keywords
    discrete wavelet transforms; image resolution; image texture; discrete-wavelet-transform; high quality textures; inverse DWT; multi-resolution real-time texture synthesis; natural texture images; quasi-repeating patterns; texture patches; wavelet domain; Computer graphics; Digital cameras; Discrete wavelet transforms; Filter bank; Image processing; Laplace equations; Statistics; Stochastic processes; Surface texture; Wavelet domain;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Communications, Circuits and Systems, 2004. ICCCAS 2004. 2004 International Conference on
  • Print_ISBN
    0-7803-8647-7
  • Type

    conf

  • DOI
    10.1109/ICCCAS.2004.1346298
  • Filename
    1346298