• DocumentCode
    1635660
  • Title

    Multi-agent learning via implicit opponent modeling

  • Author

    Peterson, Teri S.

  • Volume
    2
  • fYear
    2002
  • fDate
    6/24/1905 12:00:00 AM
  • Firstpage
    1534
  • Lastpage
    1539
  • Abstract
    We present a learning algorithm for two player stochastic games. The algorithm generates optimal deterministic finite automata (DFA) strategies against opponents who can be modeled by probabilistic action automata. The algorithm generates dynamic history trees based on statistical tests to eliminate state aliasing. Experiments are conducted in an iterated prisoner´s dilemma environment
  • Keywords
    deterministic automata; finite automata; learning (artificial intelligence); multi-agent systems; stochastic games; dynamic history trees; implicit opponent modeling; iterated prisoner´s dilemma environment; learning algorithm; multi-agent learning; optimal deterministic finite automata; probabilistic action automata; statistical tests; stochastic games; Computational modeling; Computer science; Doped fiber amplifiers; Game theory; Heuristic algorithms; History; Learning automata; Nash equilibrium; Stochastic processes; Testing;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Evolutionary Computation, 2002. CEC '02. Proceedings of the 2002 Congress on
  • Conference_Location
    Honolulu, HI
  • Print_ISBN
    0-7803-7282-4
  • Type

    conf

  • DOI
    10.1109/CEC.2002.1004470
  • Filename
    1004470