DocumentCode
1643409
Title
Virtual acceleration with galvanic vestibular stimulation in a virtual reality environment
Author
Maeda, Taro ; Ando, Hideyuki ; Sugimoto, Maki
Author_Institution
NTT Commun. Sci. Labs., Japan
fYear
2005
Firstpage
289
Lastpage
290
Abstract
This study describes the relation between the vection produced by optical flow and that created by galvanic vestibular stimulation. Vection is the illusion of self motion and is most often experienced when an observer views a large screen display containing a translating pattern. This illusion has only limited fidelity and duration unless it is reinforced by confirming vestibular information. Galvanic vestibular stimulation (GVS) can directly produce the sensation of vection.
Keywords
ergonomics; image sequences; psychology; user interfaces; virtual reality; galvanic vestibular stimulation; galvanic vestibular stimulus; large screen display; motion sickness; optical flow; self motion illusion; vection sensation; vestibular information; virtual acceleration; virtual reality environment; Acceleration; Chromium; Ear; Galvanizing; Image motion analysis; Large screen displays; Optical scattering; Optical sensors; Stimulated emission; Virtual reality;
fLanguage
English
Publisher
ieee
Conference_Titel
Virtual Reality, 2005. Proceedings. VR 2005. IEEE
Conference_Location
Bonn
Print_ISBN
0-7803-8929-8
Type
conf
DOI
10.1109/VR.2005.1492799
Filename
1492799
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