• DocumentCode
    1643409
  • Title

    Virtual acceleration with galvanic vestibular stimulation in a virtual reality environment

  • Author

    Maeda, Taro ; Ando, Hideyuki ; Sugimoto, Maki

  • Author_Institution
    NTT Commun. Sci. Labs., Japan
  • fYear
    2005
  • Firstpage
    289
  • Lastpage
    290
  • Abstract
    This study describes the relation between the vection produced by optical flow and that created by galvanic vestibular stimulation. Vection is the illusion of self motion and is most often experienced when an observer views a large screen display containing a translating pattern. This illusion has only limited fidelity and duration unless it is reinforced by confirming vestibular information. Galvanic vestibular stimulation (GVS) can directly produce the sensation of vection.
  • Keywords
    ergonomics; image sequences; psychology; user interfaces; virtual reality; galvanic vestibular stimulation; galvanic vestibular stimulus; large screen display; motion sickness; optical flow; self motion illusion; vection sensation; vestibular information; virtual acceleration; virtual reality environment; Acceleration; Chromium; Ear; Galvanizing; Image motion analysis; Large screen displays; Optical scattering; Optical sensors; Stimulated emission; Virtual reality;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Virtual Reality, 2005. Proceedings. VR 2005. IEEE
  • Conference_Location
    Bonn
  • Print_ISBN
    0-7803-8929-8
  • Type

    conf

  • DOI
    10.1109/VR.2005.1492799
  • Filename
    1492799