DocumentCode
1643486
Title
Internal and external scene graphs: a new approach for flexible distributed render engines
Author
Ohlenburg, Jan ; Fröhlich, Thorsten ; Broll, Wolfgang
Author_Institution
Dept. of Collaborative Virtual & Augmented Environments, Fraunhofer Inst. for Appl. Inf. Technol. FIT, Sankt Augustin, Germany
fYear
2005
Firstpage
293
Lastpage
294
Abstract
Render engines or render APIs are a core part of each virtual reality (VR) or augmented reality (AR) environment as well as 3D games. Most existing approaches either focus on rendering speed for high frame rates or on the presentation of advanced visual features. However, no approach exists to integrate scene descriptions based on multiple file formats without converting and thereby partly destroying the native scene format. In this paper we will present our approach of internal and external scene graphs for realizing render engines. We will show how this approach overcomes existing limitations, while still providing decent frame rates and rendering features. By using internal scene graphs for rendering, we use external scene graphs to store format or application specific information, preserving its native structure and content.
Keywords
application program interfaces; augmented reality; distributed processing; rendering (computer graphics); spatial data structures; 3D games; application program interface; application specific information; augmented reality environment; distributed render engines; distributed system design; file formats; render API; scene descriptions; scene format; scene graphs; virtual reality environment; visual features; Application software; Augmented reality; Buffer storage; Engines; Graphics; ISO standards; Layout; Pipelines; Rendering (computer graphics); Virtual reality;
fLanguage
English
Publisher
ieee
Conference_Titel
Virtual Reality, 2005. Proceedings. VR 2005. IEEE
Conference_Location
Bonn
Print_ISBN
0-7803-8929-8
Type
conf
DOI
10.1109/VR.2005.1492801
Filename
1492801
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