DocumentCode
1660838
Title
A GRASP-based algorithm for solving DVE partitioning problem
Author
Morillo, Pedro ; Fernández, Marcos
Author_Institution
Instituto de Robotica, Valencia Univ., Spain
fYear
2003
Abstract
Graphic cards performance increase and fast Internet connections are popularising networked virtual environments. This immature paradigm of real-time applications has still to solve a set of internal problems associated with the heterogeneity in client-side hardware, network bandwidth and graphic application requirements efficiently. The problem of properly assigning clients (3D avatars) to servers in a server-network architecture is one of them. This paper describes a new solution to this NP-complete task, called partitioning problem. This solution is based on GRASP, a multi-start metaheuristic for combinatorial problems. The results of the performed experiments, compared to the main reference in this field for a proof-of-concept system, show better clustering solutions with less execution times.
Keywords
combinatorial mathematics; computational complexity; computer graphic equipment; virtual reality; 3D avatars; DVE partitioning problem; GRASP-based algorithm; Internet connections; NP-complete problem problem; combinatorial problems; graphic application; graphic cards performance; multi-start metaheuristic; network bandwidth; networked virtual environments; server-network architecture; Avatars; Bandwidth; Computational modeling; Computer graphics; Hardware; Internet; Layout; Partitioning algorithms; Rendering (computer graphics); Virtual environment;
fLanguage
English
Publisher
ieee
Conference_Titel
Parallel and Distributed Processing Symposium, 2003. Proceedings. International
ISSN
1530-2075
Print_ISBN
0-7695-1926-1
Type
conf
DOI
10.1109/IPDPS.2003.1213155
Filename
1213155
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