• DocumentCode
    1660838
  • Title

    A GRASP-based algorithm for solving DVE partitioning problem

  • Author

    Morillo, Pedro ; Fernández, Marcos

  • Author_Institution
    Instituto de Robotica, Valencia Univ., Spain
  • fYear
    2003
  • Abstract
    Graphic cards performance increase and fast Internet connections are popularising networked virtual environments. This immature paradigm of real-time applications has still to solve a set of internal problems associated with the heterogeneity in client-side hardware, network bandwidth and graphic application requirements efficiently. The problem of properly assigning clients (3D avatars) to servers in a server-network architecture is one of them. This paper describes a new solution to this NP-complete task, called partitioning problem. This solution is based on GRASP, a multi-start metaheuristic for combinatorial problems. The results of the performed experiments, compared to the main reference in this field for a proof-of-concept system, show better clustering solutions with less execution times.
  • Keywords
    combinatorial mathematics; computational complexity; computer graphic equipment; virtual reality; 3D avatars; DVE partitioning problem; GRASP-based algorithm; Internet connections; NP-complete problem problem; combinatorial problems; graphic application; graphic cards performance; multi-start metaheuristic; network bandwidth; networked virtual environments; server-network architecture; Avatars; Bandwidth; Computational modeling; Computer graphics; Hardware; Internet; Layout; Partitioning algorithms; Rendering (computer graphics); Virtual environment;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Parallel and Distributed Processing Symposium, 2003. Proceedings. International
  • ISSN
    1530-2075
  • Print_ISBN
    0-7695-1926-1
  • Type

    conf

  • DOI
    10.1109/IPDPS.2003.1213155
  • Filename
    1213155