DocumentCode
1665725
Title
Enhancing perspicuity of objects in virtual reality environments
Author
Herder, Jens ; Cohen, Michael
Author_Institution
Aizu Univ., Fukushima, Japan
fYear
1997
Firstpage
228
Lastpage
237
Abstract
In an information-rich virtual reality (VR) environment, the user is immersed in a world containing many objects providing that information. Given the finite computational resources of any computer system, optimization is required to ensure that the most important information is presented to the user as clearly as possible and in a timely fashion. In particular, what is desired are means whereby the perspicuity of an object may be enhanced when appropriate. An object becomes more perspicuous when the information it provides to the user becomes more readily apparent. Additionally, if a particular object provides high-priority information, it would be advantageous to make that object obtrusive as well as highly perspicuous. An object becomes more obtrusive if it draws attention to itself (or equivalently, if it is hard to ignore). This paper describes a technique whereby objects may dynamically adapt their representation in a user´s environment according to a dynamic priority evaluation of the information each object provides
Keywords
human factors; rendering (computer graphics); user interfaces; virtual reality; dynamic priority evaluation; finite computational resources; object perspicuity enhancement; optimization; rendering; user interface design; virtual reality environments; Application software; Computer displays; Computer interfaces; Information management; Layout; Rendering (computer graphics); Resource management; User interfaces; Virtual reality; World Wide Web;
fLanguage
English
Publisher
ieee
Conference_Titel
Cognitive Technology, 1997. Humanizing the Information Age. Proceedings., Second International Conference on
Conference_Location
Aizu-Wakamatsu City
Print_ISBN
0-8186-8084-9
Type
conf
DOI
10.1109/CT.1997.617702
Filename
617702
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