• DocumentCode
    1673222
  • Title

    Modeling hairy plants

  • Author

    Fuhrer, Martin ; Jensen, Henrik Wann ; Prusinkiewicz, Przemyslaw

  • Author_Institution
    Calgary Univ., Alta., Canada
  • fYear
    2004
  • Firstpage
    217
  • Lastpage
    226
  • Abstract
    The appearance of computer generated plants has improved significantly due to advances in both modeling and rendering. In this paper we describe a system that further improves the appearance of CG plants by including the tiny hairs that cover many plant organs. A plant skeleton is generated using an L-system and graphically interpreted using generalized cylinders. The individual hairs are then mapped onto the surfaces and boundary edges of the mesh. Hair properties are specified and adjusted according to positional information. Sample images included in the paper illustrate the impact of hairs on the appearance of rendered plants.
  • Keywords
    mesh generation; rendering (computer graphics); solid modelling; L-system; computer generated plants; generalized cylinders; hairy plant modeling; plant rendering; plant skeleton; Animals; Character generation; Context modeling; Epidermis; Hair; Humans; Insects; Rendering (computer graphics); Scattering; Skeleton;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Graphics and Applications, 2004. PG 2004. Proceedings. 12th Pacific Conference on
  • ISSN
    1550-4085
  • Print_ISBN
    0-7695-2234-3
  • Type

    conf

  • DOI
    10.1109/PCCGA.2004.1348352
  • Filename
    1348352