DocumentCode
1673222
Title
Modeling hairy plants
Author
Fuhrer, Martin ; Jensen, Henrik Wann ; Prusinkiewicz, Przemyslaw
Author_Institution
Calgary Univ., Alta., Canada
fYear
2004
Firstpage
217
Lastpage
226
Abstract
The appearance of computer generated plants has improved significantly due to advances in both modeling and rendering. In this paper we describe a system that further improves the appearance of CG plants by including the tiny hairs that cover many plant organs. A plant skeleton is generated using an L-system and graphically interpreted using generalized cylinders. The individual hairs are then mapped onto the surfaces and boundary edges of the mesh. Hair properties are specified and adjusted according to positional information. Sample images included in the paper illustrate the impact of hairs on the appearance of rendered plants.
Keywords
mesh generation; rendering (computer graphics); solid modelling; L-system; computer generated plants; generalized cylinders; hairy plant modeling; plant rendering; plant skeleton; Animals; Character generation; Context modeling; Epidermis; Hair; Humans; Insects; Rendering (computer graphics); Scattering; Skeleton;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Graphics and Applications, 2004. PG 2004. Proceedings. 12th Pacific Conference on
ISSN
1550-4085
Print_ISBN
0-7695-2234-3
Type
conf
DOI
10.1109/PCCGA.2004.1348352
Filename
1348352
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