• DocumentCode
    167638
  • Title

    A General P2P Scheme for Constructing Large-Scale Virtual Environments

  • Author

    Wei Wang ; Guisong Yang ; Naixue Xiong ; Xingyu He ; Wenzhong Guo

  • Author_Institution
    Sch. of Opt.-Electr. & Comput. Eng., Univ. of Shanghai for Sci. & Technol., Shanghai, China
  • fYear
    2014
  • fDate
    19-23 May 2014
  • Firstpage
    1648
  • Lastpage
    1655
  • Abstract
    To construct various Virtual Environments (VEs) is essential for geographically dispersed users to real-time interact and roam in various virtual worlds(e.g., virtual city, massively multiuser online games). However, this operation has been hindered by the contradiction between explosively growing 3D contents and relatively slower increasing resources (e.g., bandwidth, CPU resource). This work thus designs a Peer-to-Peer (P2P) based scenes progressive downloading (i.e., P2P 3D streaming) scheme for constructing large scale VE (named as PSVE) efficiently. Main work of this paper is elaborated as follows: determination of downloading priority for all Level of Detail (LoD) pieces of models, discovery and selection a node to distribute required scenes by two strategies respectively. Simulations based on real network conditions are implemented to evaluate the performance of PSVE. The simulation results demonstrate that our work has achieved high performance in terms of streaming quality, overhead and stability, our presented scheme could realize real-time walkthrough in a large scale P2P-DVE even with high churn of nodes.
  • Keywords
    computational geometry; peer-to-peer computing; virtual reality; 3D contents; LoD; P2P 3D streaming scheme; P2P based scenes progressive downloading; P2P-DVE; PSVE; Voronoi diagram; downloading priority; general P2P scheme; large-scale virtual environments; level of detail; multiuser online games; peer-to-peer based scenes progressive downloading; streaming quality; virtual city; virtual worlds; Availability; Internet; Peer-to-peer computing; Servers; Solid modeling; Three-dimensional displays; Virtual environments; 3D Streaming; DVEs; P2P; Voronoi Diagram;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Parallel & Distributed Processing Symposium Workshops (IPDPSW), 2014 IEEE International
  • Conference_Location
    Phoenix, AZ
  • Print_ISBN
    978-1-4799-4117-9
  • Type

    conf

  • DOI
    10.1109/IPDPSW.2014.195
  • Filename
    6969573