• DocumentCode
    167929
  • Title

    PhysioMate - Pervasive physical rehabilitation based on NUI and gamification

  • Author

    Madeira, R.N. ; Costa, Luis ; Postolache, Octavian

  • Author_Institution
    ESTSetubal, IPS, Portugal
  • fYear
    2014
  • fDate
    16-18 Oct. 2014
  • Firstpage
    612
  • Lastpage
    616
  • Abstract
    Serious games based therapy is currently gaining a lot of interest by the healthcare community. Moreover, the use of Virtual Reality technology in rehabilitation has attracted significant interest in the physical therapy area. This paper presents PhysioMate, which is a project with the aim of developing software based on the concept of serious games for physical rehabilitation. The PhysioMate aims to encourage physical exercise in order to combat both physical and cognitive deterioration, functioning as a complement to the work of physical therapists, with and without their live supervision. Initially, the project has been focused on the rehabilitation of patients dependent on wheelchairs, whether they are victims of stroke or elderly people. Thus, we selected five essential simple movements of the upper-body for balance training and motor coordination, in which underlies the game mechanics of PhysioMate. We use the Microsoft Kinect sensor to detect and track the movements of patients.
  • Keywords
    computer based training; health care; image sensors; medical computing; patient rehabilitation; patient treatment; serious games (computing); ubiquitous computing; virtual reality; Microsoft Kinect sensor; NUI; PhysioMate; balance training; cognitive deterioration; game mechanics; gamification; healthcare community; motor coordination; patient movement detection; patient movement tracking; patient rehabilitation; pervasive physical rehabilitation; physical deterioration; physical exercise; physical therapy area; serious games based therapy; software development; virtual reality technology; Games; Medical treatment; Prototypes; Software; Training; User interfaces; Natural User Interaction; gamification; kinect; personalization; physiotherapy; serious games; unobtrusive sensor;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Electrical and Power Engineering (EPE), 2014 International Conference and Exposition on
  • Conference_Location
    Iasi
  • Type

    conf

  • DOI
    10.1109/ICEPE.2014.6969982
  • Filename
    6969982