• DocumentCode
    167944
  • Title

    A Skeleton-Occluded Repair Method from Kinect

  • Author

    Hui Yu Huang ; Shu Hao Chang

  • Author_Institution
    Dept. of Comput. Sci. & Inf. Sci., Nat. Formosa Univ., Yunlin, Taiwan
  • fYear
    2014
  • fDate
    10-12 June 2014
  • Firstpage
    264
  • Lastpage
    267
  • Abstract
    In this paper, an approach for repairing the occluded human skeleton is proposed. Owing to the perception and record abilities of human beings inherently, people see at a glance that they can intuitively retrieve the moving action for any scene. Human being movement often has a self-occlusions or sheltered phenomenon when they walked. As for this occluded problem, so far, there is not a powerful method to solve, but it is very important scheme especially scene surveillance or patient cares. In order to solve this problem, we propose a skeleton repairing approach for the limbs-sheltered situation. This approach includes human skeleton capture based on the Kinect and natural interaction mechanism, skeleton database construction, and skeleton representation. Experimental results show that the rebuilt human skeleton is very close to the real skeleton like unsheltered state.
  • Keywords
    image motion analysis; image representation; object recognition; Kinect; human skeleton capture; limbs-sheltered situation; natural interaction mechanism; occluded human skeleton; skeleton database construction; skeleton repairing approach; skeleton representation; skeleton-occluded repair method; Databases; Estimation; Joints; Legged locomotion; Torso; Vectors; Human skeleton; Kinect; openNI;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer, Consumer and Control (IS3C), 2014 International Symposium on
  • Conference_Location
    Taichung
  • Type

    conf

  • DOI
    10.1109/IS3C.2014.77
  • Filename
    6845869