DocumentCode
167944
Title
A Skeleton-Occluded Repair Method from Kinect
Author
Hui Yu Huang ; Shu Hao Chang
Author_Institution
Dept. of Comput. Sci. & Inf. Sci., Nat. Formosa Univ., Yunlin, Taiwan
fYear
2014
fDate
10-12 June 2014
Firstpage
264
Lastpage
267
Abstract
In this paper, an approach for repairing the occluded human skeleton is proposed. Owing to the perception and record abilities of human beings inherently, people see at a glance that they can intuitively retrieve the moving action for any scene. Human being movement often has a self-occlusions or sheltered phenomenon when they walked. As for this occluded problem, so far, there is not a powerful method to solve, but it is very important scheme especially scene surveillance or patient cares. In order to solve this problem, we propose a skeleton repairing approach for the limbs-sheltered situation. This approach includes human skeleton capture based on the Kinect and natural interaction mechanism, skeleton database construction, and skeleton representation. Experimental results show that the rebuilt human skeleton is very close to the real skeleton like unsheltered state.
Keywords
image motion analysis; image representation; object recognition; Kinect; human skeleton capture; limbs-sheltered situation; natural interaction mechanism; occluded human skeleton; skeleton database construction; skeleton repairing approach; skeleton representation; skeleton-occluded repair method; Databases; Estimation; Joints; Legged locomotion; Torso; Vectors; Human skeleton; Kinect; openNI;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer, Consumer and Control (IS3C), 2014 International Symposium on
Conference_Location
Taichung
Type
conf
DOI
10.1109/IS3C.2014.77
Filename
6845869
Link To Document