DocumentCode
1684024
Title
Immersive vehicle simulators for prototyping, training and ergonomics
Author
Kallmann, Marcelo ; Lemoine, Patrick ; Thalmann, Daniel ; Cordier, Frederic ; Magnenat-Thalmann, Nadia ; Ruspa, Cecilia ; Quattrocolo, Silvia
Author_Institution
Virtual Reality Lab, Swiss Fed. Inst. of Technol., Lausanne, Switzerland
fYear
2003
Firstpage
90
Lastpage
95
Abstract
In most vehicle simulators, complete physical mockups equipped with steering wheel, gearshift and pedals are required. These devices are essential in trying to simulate real conditions, but as a drawback the system becomes expensive, huge (non mobile), and limited to reflect changes on the vehicle type, dimensions, or interior design. We have implemented different configurations for an immersive vehicle simulator, ranging from the use of a real mockup equipped with force-feedback steering wheel, gearshift and pedals, to fully virtual control metaphors, which are based only on trackers and datagloves. We propose such fully virtual control metaphors as an alternative to minimize the use of physical devices in simulators.
Keywords
automobiles; computer based training; data gloves; digital simulation; ergonomics; force feedback; virtual prototyping; virtual reality; dataglove; ergonomics; force-feedback steering wheel; gearshift; immersive vehicle simulator; pedal; real time graphics simulation; tracker; vehicle driving training; virtual control metaphor; virtual prototyping; virtual reality; Analytical models; Computational modeling; Data gloves; Ergonomics; Force control; Graphics; Vehicle driving; Virtual prototyping; Virtual reality; Wheels;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Graphics International, 2003. Proceedings
ISSN
1530-1052
Print_ISBN
0-7695-1946-6
Type
conf
DOI
10.1109/CGI.2003.1214452
Filename
1214452
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