DocumentCode
1684297
Title
Virtual Interactive Communities: Capita Selecta in Multi-disciplinary Demand-Driven Research
Author
Quax, Peter ; Lamotte, Wim ; Van Reeth, F.
Author_Institution
IBBT, Hasselt Univ., Diepenbeek, Belgium
fYear
2009
Firstpage
154
Lastpage
162
Abstract
Nowadays, virtual communities are an integral part of the Internet experience. Prime examples are the 3D communities such as Second Life and There.com. At the other end of the spectrum, simpler social Web applications such as Facebook are more popular than ever. All of these applications share a common background (instant communication, large user groups,...) but vary greatly in their capabilities. In this paper, we will focus on three of the aspects required for virtual interactive communities: communication, visualization and scalability. Instead of sticking to a theoretical discussion, we will show state-of-the-art examples, based on actual projects that are undertaken on demand from the industry and in a multi-disciplinary context.
Keywords
Internet; computer graphics; virtual reality; Capita Selecta; multi-disciplinary demand-driven research; virtual interactive communities; Avatars; Context; Facebook; Internet; Scalability; Second Life; Social network services; Toy manufacturing industry; Virtual manufacturing; Visualization; communication; networked virtual environments; scalability; visualization;
fLanguage
English
Publisher
ieee
Conference_Titel
CyberWorlds, 2009. CW '09. International Conference on
Conference_Location
Bradford
Print_ISBN
978-1-4244-4864-7
Electronic_ISBN
978-0-7695-3791-7
Type
conf
DOI
10.1109/CW.2009.33
Filename
5279641
Link To Document