• DocumentCode
    1684316
  • Title

    Ray tracing height fields

  • Author

    Qu, Huamin ; Qiu, Feng ; Zhang, Nan ; Kaufman, Arie ; Wan, Ming

  • Author_Institution
    Dept. of Comput. Sci., State Univ. of New York, Stony Brook, NY, USA
  • fYear
    2003
  • Firstpage
    202
  • Lastpage
    207
  • Abstract
    We present a novel surface reconstruction algorithm which can directly reconstruct surfaces with different levels of smoothness in one framework from height fields using 3D discrete grid ray tracing. Our algorithm exploits the 2.5D nature of the elevation data and the regularity of the rectangular grid from which the height field surface is sampled. Based on this reconstruction method, we also develop a hybrid rendering method which has the features of both rasterization and ray tracing. This hybrid method is designed to take advantage of GPUs newly available flexibility and processing power.
  • Keywords
    computational geometry; image reconstruction; image texture; mesh generation; ray tracing; rendering (computer graphics); solid modelling; surface fitting; terrain mapping; 2.5 elevation data nature; 3D discrete grid ray tracing; hardware acceleration; height field surface; hybrid rendering method; layered depth image; ray tracing; rectangular grid regularity; surface rasterization; surface reconstruction algorithm; terrain rendering; Computer graphics; Computer science; Hardware; Image quality; Image reconstruction; Pipelines; Ray tracing; Reconstruction algorithms; Rendering (computer graphics); Surface reconstruction;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Graphics International, 2003. Proceedings
  • ISSN
    1530-1052
  • Print_ISBN
    0-7695-1946-6
  • Type

    conf

  • DOI
    10.1109/CGI.2003.1214467
  • Filename
    1214467