DocumentCode
1684316
Title
Ray tracing height fields
Author
Qu, Huamin ; Qiu, Feng ; Zhang, Nan ; Kaufman, Arie ; Wan, Ming
Author_Institution
Dept. of Comput. Sci., State Univ. of New York, Stony Brook, NY, USA
fYear
2003
Firstpage
202
Lastpage
207
Abstract
We present a novel surface reconstruction algorithm which can directly reconstruct surfaces with different levels of smoothness in one framework from height fields using 3D discrete grid ray tracing. Our algorithm exploits the 2.5D nature of the elevation data and the regularity of the rectangular grid from which the height field surface is sampled. Based on this reconstruction method, we also develop a hybrid rendering method which has the features of both rasterization and ray tracing. This hybrid method is designed to take advantage of GPUs newly available flexibility and processing power.
Keywords
computational geometry; image reconstruction; image texture; mesh generation; ray tracing; rendering (computer graphics); solid modelling; surface fitting; terrain mapping; 2.5 elevation data nature; 3D discrete grid ray tracing; hardware acceleration; height field surface; hybrid rendering method; layered depth image; ray tracing; rectangular grid regularity; surface rasterization; surface reconstruction algorithm; terrain rendering; Computer graphics; Computer science; Hardware; Image quality; Image reconstruction; Pipelines; Ray tracing; Reconstruction algorithms; Rendering (computer graphics); Surface reconstruction;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Graphics International, 2003. Proceedings
ISSN
1530-1052
Print_ISBN
0-7695-1946-6
Type
conf
DOI
10.1109/CGI.2003.1214467
Filename
1214467
Link To Document