DocumentCode
1708207
Title
Low-complexity occlusion handling for motion-compensated frame rate up-conversion
Author
Hong, Wei
Author_Institution
DSP Solutions R&D Center, Texas Instrum., Dallas, TX
fYear
2009
Firstpage
1
Lastpage
2
Abstract
This paper presents a novel low-complexity pixel-based occlusion handling algorithm. A smooth dense motion field associated with the interpolated frame is derived from the result of block-based motion estimation. The occlusion type of each pixel is determined by the corresponding divergence value of the motion field. Experimental results show that the proposed method reliably yields high quality interpolated frames, especially at occlusion regions, with an extremely low computational complexity.
Keywords
computational complexity; computer graphics; interpolation; motion compensation; motion estimation; block-based motion estimation; computational complexity; high quality interpolated frame; motion-compensated frame rate up-conversion; pixel-based occlusion handling algorithm; smooth dense motion field; Bidirectional control; Computational complexity; Digital signal processing; Encoding; Filters; Instruments; Motion compensation; Motion estimation; Research and development; USA Councils;
fLanguage
English
Publisher
ieee
Conference_Titel
Consumer Electronics, 2009. ICCE '09. Digest of Technical Papers International Conference on
Conference_Location
Las Vegas, NV
Print_ISBN
978-1-4244-4701-5
Electronic_ISBN
978-1-4244-2559-4
Type
conf
DOI
10.1109/ICCE.2009.5012164
Filename
5012164
Link To Document