• DocumentCode
    1708207
  • Title

    Low-complexity occlusion handling for motion-compensated frame rate up-conversion

  • Author

    Hong, Wei

  • Author_Institution
    DSP Solutions R&D Center, Texas Instrum., Dallas, TX
  • fYear
    2009
  • Firstpage
    1
  • Lastpage
    2
  • Abstract
    This paper presents a novel low-complexity pixel-based occlusion handling algorithm. A smooth dense motion field associated with the interpolated frame is derived from the result of block-based motion estimation. The occlusion type of each pixel is determined by the corresponding divergence value of the motion field. Experimental results show that the proposed method reliably yields high quality interpolated frames, especially at occlusion regions, with an extremely low computational complexity.
  • Keywords
    computational complexity; computer graphics; interpolation; motion compensation; motion estimation; block-based motion estimation; computational complexity; high quality interpolated frame; motion-compensated frame rate up-conversion; pixel-based occlusion handling algorithm; smooth dense motion field; Bidirectional control; Computational complexity; Digital signal processing; Encoding; Filters; Instruments; Motion compensation; Motion estimation; Research and development; USA Councils;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Consumer Electronics, 2009. ICCE '09. Digest of Technical Papers International Conference on
  • Conference_Location
    Las Vegas, NV
  • Print_ISBN
    978-1-4244-4701-5
  • Electronic_ISBN
    978-1-4244-2559-4
  • Type

    conf

  • DOI
    10.1109/ICCE.2009.5012164
  • Filename
    5012164