DocumentCode
1721549
Title
Object-oriented design of a scene generation simulation
Author
Wieland, Frederick ; Heckathorn, Harry ; Szabo, Alex ; Haynes, John
Author_Institution
Naval Res. Lab., Washington, DC, USA
fYear
1994
Firstpage
174
Lastpage
180
Abstract
This paper describes the object-oriented design of a physics-based simulation called the strategic scene generation model. Scientific codes in general, and physics codes in particular, have suffered from a lack of application of object-oriented technology to their domain problems. The main result of this paper is that by using the object-oriented concepts of dynamic binding and data encapsulation, integration of disparate physics models written with different programming styles by different groups becomes much easier, and the time to maintain such code is greatly reduced. The application of such techniques in other scientific domains ought to achieve similar results
Keywords
data encapsulation; digital simulation; object-oriented programming; physics computing; rendering (computer graphics); code maintenance; data encapsulation; disparate physics models; dynamic binding; object-oriented design; object-oriented technology; physics codes; physics-based simulation; programming styles; rendering; scene generation simulation; strategic scene generation model; Computational modeling; Computer simulation; Dynamic programming; Laboratories; Layout; Missiles; Object oriented modeling; Object oriented programming; Physics; Radiometry;
fLanguage
English
Publisher
ieee
Conference_Titel
Simulation Symposium, 1994., 27th Annual
Conference_Location
La Jolla, CA
Print_ISBN
0-8186-5620-4
Type
conf
DOI
10.1109/SIMSYM.1994.283099
Filename
283099
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