• DocumentCode
    1732212
  • Title

    Mobile Plug-and-Play Architecture for Collaborative Hybrid Peer-to-Peer Applications

  • Author

    Ylianttila, Mika ; Harjula, Erkki ; Koskela, Timo ; Kassinen, Otso ; Riekki, Jukka

  • Author_Institution
    MediaTeam Oulu Res. Group, Univ. of Oulu, Oulu
  • fYear
    2008
  • Firstpage
    81
  • Lastpage
    87
  • Abstract
    Increasing heterogeneity of networks, services and applications emphasizes the need for middleware as an essential part of the information technology infrastructure. To implement novel 3G and beyond 3G mobile applications and services, the light-weight middleware utilizing application supernetworking- and hybrid peer-to-peer (P2P) - client/server concepts can be considered. Application supernetworking means collaboration of applications that utilize a set of common functionalities for sharing contextual information and managing sessions and connectivities. Hybrid P2P - client/server concept aims to optimize the network system features by exploiting the advantages of both the P2P and client/server domains. Hybrid scenarios could include e.g. utilizing secure client/server -based authentication for P2P networks. We have developed a plug-and-play application platform (PnPAP) mobile middleware to support novel application development and improved user experience. PnPAP provides support for seamless usage of multiple simultaneous applications, protocols and network connectivities. Required user interaction is reduced and new collaborative application scenarios, utilizing both P2P- client/server networks, are enabled. For the application developers, PnPAP enables faster development cycle by providing a unified API definition for protocol, session and connectivity management. Functionalities of the PnPAP core are controlled with state-machines, where the rules of operation can be dynamically updated over-the-air by the service provider. This enables managing the heterogeneity in a more flexible way than in the traditional systems given in this document.
  • Keywords
    middleware; mobile computing; peer-to-peer computing; 3G mobile applications; client/server concepts; collaborative hybrid peer-to-peer; information technology infrastructure; mobile middleware; mobile plug-and-play architecture; supernetworking; Access protocols; Authentication; Business; Collaboration; IP networks; Message service; Middleware; Network servers; Peer to peer computing; Web and internet services; Middleware; application collaboration; application supernetworking; context and location awareness; mobile peer-to-peer;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Congress on Services Part II, 2008. SERVICES-2. IEEE
  • Conference_Location
    Beijing
  • Print_ISBN
    978-0-7695-3313-1
  • Electronic_ISBN
    978-0-7695-3313-1
  • Type

    conf

  • DOI
    10.1109/SERVICES-2.2008.30
  • Filename
    4700503