• DocumentCode
    1734779
  • Title

    Video games as a medium for software education

  • Author

    Marques, Bradley R C ; Levitt, Stephen P. ; Nixon, Ken J.

  • Author_Institution
    Sch. of Electr. & Inf. Eng., Univ. of the Witwatersrand, Johannesburg, South Africa
  • fYear
    2012
  • Firstpage
    1
  • Lastpage
    4
  • Abstract
    Educational video games may be used as a medium for software visualisation and visual programming to provide highly enjoyable, self-motivating and inquiry-based pedagogical tools. An educational game has been developed and tested on university-level students in three iterations. Players are required to solve puzzles by programming the solutions; the game introduces syntax, conditional statements and logical operators. An integrated analytics system is used to store the time taken, the number of lines of code, and players´ solutions to each level. Qualitative feedback indicates that the tool is very easy to learn because of the help system and user interface. A software quiz was administered before and after participants played the game. When tested on 14 applied computing students (who had formal exposure to programming), there was no increase in the average grade. In a group of 32 electrical engineering students (who had no exposure to programming at university), the game helped about 60% of participants increase their grade, by an average of 11%.
  • Keywords
    computational linguistics; computer aided instruction; computer games; computer science education; further education; program visualisation; teaching; user interfaces; computing students; conditional statements; educational video game; electrical engineering students; help system; highly enjoyable pedagogical tool; inquiry-based pedagogical tool; integrated analytics system; logical operators; puzzle solving; qualitative feedback; self-motivating pedagogical tool; software education; software quiz; software visualisation; solution programming; syntax; university-level student; user interface; visual programming; Data visualization; Educational institutions; Games; Programming profession; Software; Visualization;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Games Innovation Conference (IGIC), 2012 IEEE International
  • Conference_Location
    Rochester, NY
  • ISSN
    2166-6741
  • Print_ISBN
    978-1-4673-1359-9
  • Type

    conf

  • DOI
    10.1109/IGIC.2012.6329850
  • Filename
    6329850