DocumentCode
1737125
Title
Research and implementation of a virtual joypad based on Android
Author
Shan, Dao-Yuan ; Liu, Ze-Min ; Nam, Choon-Sung ; Shin, Dong-Ryeol
Author_Institution
Sch. of Electr. & Comput. Eng., Sungkyunkwan Univ., Suwon, South Korea
Volume
3
fYear
2011
Firstpage
1367
Lastpage
1370
Abstract
Nowadays, smartphones are widely attracted, due to their capability of making the mobile phone no longer only a device providing the calling service, but also an intelligent pocket personal computer. By installing additional software on the phone, the control process can be made ubiquitous and wireless. Over these years, it is hard to deny that touch based gaming has really come a long way, with which, gamers everywhere are given new avenues as regards to the enjoyment of their beloved hobby. In this paper, we created a virtual joypad for the Android-power mobile phone users to play desktop PC games, as well as a virtual joypad server on windows platform to receive messages from Android client and translate into what games can recognize. The testing result shows our virtual joypad is offering us a novel and unforgettable playing experience.
Keywords
computer games; entertainment; operating systems (computers); smart phones; touch sensitive screens; virtual reality; Android client; Android-power mobile phone; Windows platform; desktop PC games; electronic entertainment; intelligent pocket personal computer; smart phones; touch based gaming; ubiquitous control process; virtual joypad server; wireless control process; Communication system security; Kernel; Runtime; Smart phones; Wireless communication; Wireless sensor networks; Android; Ubiquitous; Virtual Joypad; Windows; smartphone;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Science and Network Technology (ICCSNT), 2011 International Conference on
Conference_Location
Harbin
Print_ISBN
978-1-4577-1586-0
Type
conf
DOI
10.1109/ICCSNT.2011.6182219
Filename
6182219
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