• DocumentCode
    1737873
  • Title

    Modeling virtual cities based on interaction between cells

  • Author

    Kato, Nobuko ; Okuno, Tomoe ; Suzuki, Rizu ; Kanoh, Hitoshi

  • Author_Institution
    Dept. of Inf. Sci. & Electron., Tsukuba Coll. of Technol., Japan
  • Volume
    1
  • fYear
    2000
  • fDate
    2000
  • Firstpage
    143
  • Abstract
    A novel method is described for automatically modeling virtual cities that change over time. Cellular automata are used to lay out the buildings, and a genetic algorithm is used to produce the time series of changes. The cellular automata are given one of several states: vacant, four kinds of buildings and two kinds of roads. The sequence of applied rules needed to generate the series of changes is determined using a genetic algorithm
  • Keywords
    cellular automata; computer games; discrete event simulation; genetic algorithms; modelling; time series; town and country planning; applied rule sequence; automatic modelling; building layout; cell interactions; cellular automata; changes; cyberspace; genetic algorithm; roads; time series; vacant state; virtual cities; Automata; Cities and towns; Educational institutions; Floors; Genetic algorithms; Lattices; Roads; Web sites;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Systems, Man, and Cybernetics, 2000 IEEE International Conference on
  • Conference_Location
    Nashville, TN
  • ISSN
    1062-922X
  • Print_ISBN
    0-7803-6583-6
  • Type

    conf

  • DOI
    10.1109/ICSMC.2000.884979
  • Filename
    884979