DocumentCode
1737881
Title
Reinforcement learning for penalty avoiding policy making
Author
Miyazaki, Kazuteru ; Kobayashi, Shigenobu
Author_Institution
Nat. Instn. for Acad. Degrees, Tokyo, Japan
Volume
1
fYear
2000
fDate
2000
Firstpage
206
Abstract
Reinforcement learning is a kind of machine learning. It aims to adapt an agent to a given environment with a clue to a reward. In general, the purpose of a reinforcement learning system is to acquire an optimum policy that can maximize expected reward per action. However, it is not always important for any environment. Especially, if we apply reinforcement learning to engineering, we expect the agent to avoid all penalties. In Markov decision processes, we call a rule penalty if and only if it has a penalty or it can transit to a penalty state where it does not contribute to get any reward. After suppressing all penalty rules, we aim to make a rational policy whose expected reward per action is larger than zero. We propose the penalty avoiding rational policy making algorithm that can suppress any penalty as stable as possible and get a reward constantly. By applying the algorithm to the tick-tack-toe its effectiveness is shown
Keywords
Markov processes; decision theory; game theory; learning (artificial intelligence); Markov decision processes; expected reward per action; machine learning; optimum policy; penalty avoiding policy making; penalty rules; rational policy; reinforcement learning; tick-tack-toe; Learning;
fLanguage
English
Publisher
ieee
Conference_Titel
Systems, Man, and Cybernetics, 2000 IEEE International Conference on
Conference_Location
Nashville, TN
ISSN
1062-922X
Print_ISBN
0-7803-6583-6
Type
conf
DOI
10.1109/ICSMC.2000.884990
Filename
884990
Link To Document