• DocumentCode
    1737881
  • Title

    Reinforcement learning for penalty avoiding policy making

  • Author

    Miyazaki, Kazuteru ; Kobayashi, Shigenobu

  • Author_Institution
    Nat. Instn. for Acad. Degrees, Tokyo, Japan
  • Volume
    1
  • fYear
    2000
  • fDate
    2000
  • Firstpage
    206
  • Abstract
    Reinforcement learning is a kind of machine learning. It aims to adapt an agent to a given environment with a clue to a reward. In general, the purpose of a reinforcement learning system is to acquire an optimum policy that can maximize expected reward per action. However, it is not always important for any environment. Especially, if we apply reinforcement learning to engineering, we expect the agent to avoid all penalties. In Markov decision processes, we call a rule penalty if and only if it has a penalty or it can transit to a penalty state where it does not contribute to get any reward. After suppressing all penalty rules, we aim to make a rational policy whose expected reward per action is larger than zero. We propose the penalty avoiding rational policy making algorithm that can suppress any penalty as stable as possible and get a reward constantly. By applying the algorithm to the tick-tack-toe its effectiveness is shown
  • Keywords
    Markov processes; decision theory; game theory; learning (artificial intelligence); Markov decision processes; expected reward per action; machine learning; optimum policy; penalty avoiding policy making; penalty rules; rational policy; reinforcement learning; tick-tack-toe; Learning;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Systems, Man, and Cybernetics, 2000 IEEE International Conference on
  • Conference_Location
    Nashville, TN
  • ISSN
    1062-922X
  • Print_ISBN
    0-7803-6583-6
  • Type

    conf

  • DOI
    10.1109/ICSMC.2000.884990
  • Filename
    884990