• DocumentCode
    1741474
  • Title

    “Just enough reality”, microstereopsis, and the prospect of zoneless autostereoscopic displays

  • Author

    Siegel, Mel

  • Author_Institution
    Sch. of Comput. Sci., Carnegie Mellon Univ., Pittsburgh, PA, USA
  • Volume
    1
  • fYear
    2000
  • fDate
    2000
  • Firstpage
    9
  • Abstract
    Just as color can be shouted in primary tones or whispered in soft pastel hues, so stereo can be shoved in your face or raised ever so gently off the screen plane. This paper reviews the problems with “in your face stereo” and demonstrates that “just enough reality” is both gentle and effective in achieving stereoscopy´s fundamental goal: resolving the front-back ambiguity inherent in 2D projections. Something unexpected and perhaps fortuitous falls out: soft stereo means small on-screen disparities, and when on-screen disparities are small, crosstalk is perceived as blur rather than as ghosting. Blur, particularly if it occurs only in the background and foreground (to which regions it can be relegated by “center-of-interest compensation”), is, in contrast to ghosting, quite unobjectionable. Gracefully accepting crosstalk may enable zoneless autostereoscopic displays
  • Keywords
    crosstalk; stereo image processing; three-dimensional displays; visual perception; 2D projections; background; blur; center-of-interest compensation; crosstalk; foreground; front-back ambiguity resolution; just enough reality; on-screen disparities; stereoscopy; zoneless autostereoscopic displays; Computer displays; Crosstalk; Demultiplexing; Eyes; Hardware; Human factors; Layout; Rendering (computer graphics); Robots; Virtual reality;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Image Processing, 2000. Proceedings. 2000 International Conference on
  • Conference_Location
    Vancouver, BC
  • ISSN
    1522-4880
  • Print_ISBN
    0-7803-6297-7
  • Type

    conf

  • DOI
    10.1109/ICIP.2000.900879
  • Filename
    900879