DocumentCode
1744340
Title
The texture animator
Author
Strnad, Damjan ; Guid, Nikola
Author_Institution
Fac. of Electr. Eng. & Comput. Sci., Maribor Univ., Slovenia
fYear
2000
fDate
16-16 June 2000
Firstpage
247
Lastpage
252
Abstract
This paper discusses three distinct techniques for the animation of procedural textures and describes a software tool. Animation is attained by moving the rendered point before the texture evaluation, changing the definition of the texture space or changing the texture colour mapping. Examples are given for textures based on noise and turbulence functions in order to simulate natural phenomena. Some phases of the texture animation process can be automated using a code generator supported by a library of animation effects. Aspects of practical implementation are discussed and Renderman compliant code is presented.
Keywords
computer animation; image texture; realistic images; rendering (computer graphics); software tools; Renderman compliant code; animation tool; code generator; computer graphics; image realism; natural phenomena; noise; photo-realism; rendered point; rendered scenes; rendering; software library; software tool; texture animator; texture colour mapping; texture space; turbulence; Animation; Colored noise; Computer graphics; Computer science; Layout; Libraries; Rendering (computer graphics); Software tools; Surface texture; Writing;
fLanguage
English
Publisher
ieee
Conference_Titel
Information Technology Interfaces, 2000. ITI 2000. Proceedings of the 22nd International Conference on
Conference_Location
Pula, Croatia
ISSN
1330-1012
Print_ISBN
953-96769-1-6
Type
conf
Filename
915933
Link To Document