• DocumentCode
    1748884
  • Title

    A parallel computer-Go player, using HDP method

  • Author

    Cai, Xindi ; Wunsch, Donald C., II

  • Author_Institution
    Dept. of Electr. & Comput. Eng., Missouri Univ., Rolla, MO, USA
  • Volume
    4
  • fYear
    2001
  • fDate
    2001
  • Firstpage
    2373
  • Abstract
    The game of Go has simple rules to learn but requires complex strategies to play well, and, the conventional tree search algorithm for computer games is not suited for Go program. Thus, the game of Go is an ideal problem domain for machine learning algorithms. This paper examines the performance of a 19×19 computer Go player, using heuristic dynamic programming (HDP) and parallel alpha-beta search. The neural network based Go player learns good Go evaluation functions and wins about 30% of the games in a test series on 19×19 board
  • Keywords
    dynamic programming; games of skill; learning (artificial intelligence); neural nets; parallel processing; search problems; Go game; alpha-beta search; evaluation functions; heuristic dynamic programming; learning algorithms; neural network; parallel search; Books; Computational intelligence; Concurrent computing; Dynamic programming; Laboratories; Law; Legal factors; Machine learning algorithms; Neural networks; Testing;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Neural Networks, 2001. Proceedings. IJCNN '01. International Joint Conference on
  • Conference_Location
    Washington, DC
  • ISSN
    1098-7576
  • Print_ISBN
    0-7803-7044-9
  • Type

    conf

  • DOI
    10.1109/IJCNN.2001.938737
  • Filename
    938737