• DocumentCode
    1750723
  • Title

    Research on role-based learning technologies

  • Author

    Slator, Brian M. ; Clark, Jeffrey ; Juell, Paul ; McClean, Phil ; Saini-Eidukat, Bernhardt ; Schwert, Donald P. ; White, Alan R.

  • fYear
    2001
  • fDate
    2001
  • Firstpage
    37
  • Lastpage
    40
  • Abstract
    One of the goals of science education is to familiarize students with an intellectual framework based on established scientific principles and general approaches that can later be used to solve science-based problems. Science is also content-based, and students must master the content of a discipline in order to succeed. The challenge for science educators is to develop educational tools and methods that deliver the principles but at the same time teach the important content material, but in a meaningful way. The paper describes research based on experimental virtual role-based environments built to explore the following beliefs: educational technology should capitalize on the natural human propensity for role-playing; students will be willing to assume roles if the environment makes it easy to do, and if the environment reinforces role-playing through careful crafting of explicit tutorial components; that educational software should be engaging, entertaining, attractive, interactive, and flexible: in short, game-like. The experiences provided to the student within these virtual worlds can be both meaningful and authentic, although some trade-offs are required to make them fun, challenging, and occasionally unpredictable
  • Keywords
    computer games; educational computing; human factors; natural sciences computing; teaching; virtual reality; content material; educational software; educational technology; educational tools; experimental virtual role based environments; game-like software; intellectual framework; role-based learning technologies; role-playing; science education; science educators; science-based problems; tutorial components; virtual worlds; Biology; Buildings; Computer science; Computer science education; Educational technology; Geology; Humans; Multiuser detection; Object oriented modeling; Web sites;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Advanced Learning Technologies, 2001. Proceedings. IEEE International Conference on
  • Conference_Location
    Madison, WI
  • Print_ISBN
    0-7695-1013-2
  • Type

    conf

  • DOI
    10.1109/ICALT.2001.943848
  • Filename
    943848