DocumentCode
1761204
Title
Adaptive sampling approach for volumetric shadows in dynamic scenes
Author
Lin, Hsin-Yi ; Chang, Chung-Ching ; Tsai, Yu-Ting ; Way, Der-Lor ; Shih, Zen-Chung
Author_Institution
Inst. of Multimedia Eng., Nat. Chiao Tung Univ., Hsinchu, Taiwan
Volume
7
Issue
8
fYear
2013
fDate
41579
Firstpage
762
Lastpage
767
Abstract
Ray marching is an important technique to generate volumetric lighting effects. However, it is very expensive for each pixel on the screen, especially in dynamic scenes. The authors propose an adaptive approach to reduce samples for volumetric shadows in the time domain. In dynamic scenes, shadow volumes of moving objects are created and are rasterised to decide pixels that cannot be reused. The authors use a stencil buffer to maintain the information of screen pixels by recomputing or just using the previous information. Experimental results show that the proposed approach is simple to implement. Moreover, compared to the previous method, the proposed approach achieves a specific speedup and maintains similar visual quality.
Keywords
rendering (computer graphics); adaptive sampling approach; dynamic scenes; ray marching; rendering; screen pixels; shadow volumes; stencil buffer; visual quality; volumetric lighting; volumetric shadows;
fLanguage
English
Journal_Title
Image Processing, IET
Publisher
iet
ISSN
1751-9659
Type
jour
DOI
10.1049/iet-ipr.2013.0067
Filename
6667676
Link To Document