• DocumentCode
    176562
  • Title

    UCT algorithm in Amazons human-computer games

  • Author

    Xiali Li ; Liang Hou ; Licheng Wu

  • Author_Institution
    Sch. of Inf. Eng., MINZU Univ. of China, Beijing, China
  • fYear
    2014
  • fDate
    May 31 2014-June 2 2014
  • Firstpage
    3358
  • Lastpage
    3361
  • Abstract
    The main difficulty of Amazons games is the huge branch factor. Traditional NegaMax Search and Alpha-Beta Search can only search a few layers and can´t improve the games effectively. Monte-Carlo Algorithm can improve the games but it needs a huge amount of computing. This paper studies applying UCT algorithm to the Amazons games to overcome this problem in order to balance the search efficiency and computing load. In UCT mini-max tree search, the algorithm select tree node according to the node´s UCB (Upper Confidence Bound) value. Then evaluate the selected node and return the optimal moves. Using C++ programming language, we implemented Amazons human-computer games software. The experiments show that UCT algorithm can implement the search work in Amazons human-computer games and get satisfactory search efficiency.
  • Keywords
    Monte Carlo methods; computer games; trees (mathematics); Alpha-Beta Search; Amazons human-computer games; C++ programming language; Monte Carlo algorithm; NegaMax Search; UCT algorithm; UCT mini-max tree search; computing load; search efficiency; upper confidence bound va;ue; Algorithm design and analysis; Computers; Games; Monte Carlo methods; Search problems; Software; Software algorithms; Amazons; Artificial Intelligence; Computer Games; Monte-Carlo; UCT Algorithm;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Control and Decision Conference (2014 CCDC), The 26th Chinese
  • Conference_Location
    Changsha
  • Print_ISBN
    978-1-4799-3707-3
  • Type

    conf

  • DOI
    10.1109/CCDC.2014.6852755
  • Filename
    6852755