DocumentCode
1768217
Title
Predicate abstraction for reactive synthesis
Author
Walker, A. ; Ryzhyk, Leonid
Author_Institution
NICTA & UNSW, Sydney, NSW, Australia
fYear
2014
fDate
21-24 Oct. 2014
Firstpage
219
Lastpage
226
Abstract
We present a predicate-based abstraction refinement algorithm for solving reactive games. We develop solutions to the key problems involved in implementing efficient predicate abstraction, which previously have not been addressed in game settings: (1) keeping abstractions concise by identifying relevant predicates only, (2) solving abstract games efficiently, and (3) computing and solving abstractions symbolically. We implemented the algorithm as part of an automatic device driver synthesis toolkit and evaluated it by synthesising drivers for several real-world I/O devices. This involved solving game instances that could not be feasibly solved without using abstraction or using simpler forms of abstraction.
Keywords
device drivers; game theory; program diagnostics; abstract games; automatic device driver synthesis toolkit; predicate abstraction; predicate-based abstraction refinement algorithm; reactive games; reactive synthesis; real-world I/O devices; Abstracts; Aerospace electronics; Approximation methods; Concrete; Force; Games; Partitioning algorithms;
fLanguage
English
Publisher
ieee
Conference_Titel
Formal Methods in Computer-Aided Design (FMCAD), 2014
Conference_Location
Lausanne
Type
conf
DOI
10.1109/FMCAD.2014.6987617
Filename
6987617
Link To Document