• DocumentCode
    177533
  • Title

    A Direct Method for 3D Hand Pose Recovery

  • Author

    Kondori, F.A. ; Yousefit, S. ; Ostovar, A. ; Li Liu ; Haibo Li

  • Author_Institution
    Umea Univ., Umea, Sweden
  • fYear
    2014
  • fDate
    24-28 Aug. 2014
  • Firstpage
    345
  • Lastpage
    350
  • Abstract
    This paper presents a novel approach for performing intuitive 3D gesture-based interaction using depth data acquired by Kinect. Unlike current depth-based systems that focus only on classical gesture recognition problem, we also consider 3D gesture pose estimation for creating immersive gestural interaction. In this paper, we formulate gesture-based interaction system as a combination of two separate problems, gesture recognition and gesture pose estimation. We focus on the second problem and propose a direct method for recovering hand motion parameters. Based on the range images, a new version of optical flow constraint equation is derived, which can be utilized to directly estimate 3D hand motion without any need of imposing other constraints. Our experiments illustrate that the proposed approach performs properly in real-time with high accuracy. As a proof of concept, we demonstrate the system performance in 3D object manipulation. This application is intended to explore the system capabilities in real-time biomedical applications. Eventually, system usability test is conducted to evaluate the learn ability, user experience and interaction quality in 3D interaction in comparison to 2D touch-screen interaction.
  • Keywords
    data acquisition; gesture recognition; image sensors; image sequences; motion estimation; pose estimation; user interfaces; 3D gesture pose estimation; 3D hand pose recovery; 3D object manipulation; Kinect; depth data acquisition; direct 3D hand motion estimation; direct method; gesture recognition problem; hand motion parameter recovery; immersive gestural interaction; interaction quality evaluation; intuitive 3D gesture-based interaction system; learn ability evaluation; optical flow constraint equation; real-time biomedical applications; user experience evaluation; Equations; Estimation; Gesture recognition; Head; Mathematical model; Optical imaging; Three-dimensional displays;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Pattern Recognition (ICPR), 2014 22nd International Conference on
  • Conference_Location
    Stockholm
  • ISSN
    1051-4651
  • Type

    conf

  • DOI
    10.1109/ICPR.2014.68
  • Filename
    6976779