• DocumentCode
    1782900
  • Title

    Khronosaurus, an adventure in time

  • Author

    Mesquita, Guida ; Gomes, Teresa ; Amaral, Vitor ; Junior, Gesmar ; Faria Lopes, Pedro ; Alexandre, Isabel

  • Author_Institution
    ISCTE-IUL, Lisbon, Portugal
  • fYear
    2014
  • fDate
    18-21 June 2014
  • Firstpage
    1
  • Lastpage
    7
  • Abstract
    This paper describes the process of creation, validation and user testing of a computer game for players from 12 to 16 years old. The game has as protagonist a dinosaur from the Cretaceous period, and the aim is to find its natural habitat before extinction. The game was created as a didactic application, allowing the player to learn with fun. The implementation of the performance of the player model, with intelligent adaptive difficulty, showed that the degree of difficulty of the game was shaping up to the player, ie, if the player had a good performance the degree of difficulty increased, and vice versa. There was a high acceptance by the players, which led them to want to replay the game.
  • Keywords
    computer games; Cretaceous period; Khronosaurus; computer game; didactic application; game difficulty degree; player model; Adaptation models; Artificial intelligence; Bills of materials; Computers; Dinosaurs; Face; Games; Cretaceous; Dinosaurs; Mesozoic; RPG; computer games; education; learning;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Information Systems and Technologies (CISTI), 2014 9th Iberian Conference on
  • Conference_Location
    Barcelona
  • Type

    conf

  • DOI
    10.1109/CISTI.2014.6877075
  • Filename
    6877075