• DocumentCode
    1784839
  • Title

    Use of digital ‘Guess Who Board Game’ in teaching English

  • Author

    Virvou, Maria ; Papadimitriou, Spiros

  • Author_Institution
    Dept. of Inf., Univ. of Piraeus, Piraeus, Greece
  • fYear
    2014
  • fDate
    7-9 July 2014
  • Firstpage
    439
  • Lastpage
    443
  • Abstract
    This paper describes the development of an educational computer game that is based on the board game `Guess Who´ and can be used as a tool for learning English. An initial version of the game has already been used from several educators. In view of this, the game has been extended to an upgraded version, which encompasses additional features and may be used by teachers as an authoring tool in order to create dynamically new languages and monitor students´ progress concerning their level of knowledge on a specific language.
  • Keywords
    computer aided instruction; computer games; linguistics; natural languages; teaching; English learning tool; English teaching; digital Guess Who board game; dynamic language creation; educational computer game; student knowledge level; student progress monitoring; Computers; Educational institutions; Games; Grammar; Hair; Vocabulary; board games; educational games; edutainment; language learning;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Information, Intelligence, Systems and Applications, IISA 2014, The 5th International Conference on
  • Conference_Location
    Chania
  • Type

    conf

  • DOI
    10.1109/IISA.2014.6878806
  • Filename
    6878806