DocumentCode
1784839
Title
Use of digital ‘Guess Who Board Game’ in teaching English
Author
Virvou, Maria ; Papadimitriou, Spiros
Author_Institution
Dept. of Inf., Univ. of Piraeus, Piraeus, Greece
fYear
2014
fDate
7-9 July 2014
Firstpage
439
Lastpage
443
Abstract
This paper describes the development of an educational computer game that is based on the board game `Guess Who´ and can be used as a tool for learning English. An initial version of the game has already been used from several educators. In view of this, the game has been extended to an upgraded version, which encompasses additional features and may be used by teachers as an authoring tool in order to create dynamically new languages and monitor students´ progress concerning their level of knowledge on a specific language.
Keywords
computer aided instruction; computer games; linguistics; natural languages; teaching; English learning tool; English teaching; digital Guess Who board game; dynamic language creation; educational computer game; student knowledge level; student progress monitoring; Computers; Educational institutions; Games; Grammar; Hair; Vocabulary; board games; educational games; edutainment; language learning;
fLanguage
English
Publisher
ieee
Conference_Titel
Information, Intelligence, Systems and Applications, IISA 2014, The 5th International Conference on
Conference_Location
Chania
Type
conf
DOI
10.1109/IISA.2014.6878806
Filename
6878806
Link To Document