DocumentCode
1786111
Title
A Non-intrusive Approach for 2D Platform Game Design Analysis Based on Provenance Data Extracted from Game Streaming
Author
Barbosa Jacob, Lidson ; Kohwalter, Troy C. ; Clua, Esteban W. G. ; de Oliveira, Daniel ; Machado, Alex F. V.
Author_Institution
Inst. de Comput., Univ. Fed. Fluminense (UFF), Niterói, Brazil
fYear
2014
fDate
12-14 Nov. 2014
Firstpage
41
Lastpage
50
Abstract
The usage of provenance data drastically increases the potential for game data mining since it is able to record causes, effects and relationships of events and objects during a game session. However, it commonly requires modifications in the game engine in order to collect such provenance data. The modifications in the game engine may be unviable in commercial (and not open source) systems. In this paper, we propose a novel and non-intrusive approach for collecting provenance data in digital games. Our proposal collects provenance data using image processing mechanisms and pre-defined image patterns, thus avoiding accessing and modifying the source code of the game. Using our approach, we are able to generate, analyze and visualize game design features based on the gameplay flow using provenance data. Furthermore, we evaluated our proposal with a well known commercial 2D game, called "Super Mario World".
Keywords
computer games; data mining; image processing; 2D platform game design analysis; Super Mario World; commercial 2D game; digital games; game data mining; game engine; game source code; game streaming; gameplay flow; image patterns; image processing mechanisms; nonintrusive approach; provenance data; Context; Data mining; Engines; Games; Histograms; Image color analysis; game analytics; image analysis; image processing; provenance;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Games and Digital Entertainment (SBGAMES), 2014 Brazilian Symposium on
Conference_Location
Porto Alegre
Type
conf
DOI
10.1109/SBGAMES.2014.33
Filename
7000031
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