DocumentCode
1786124
Title
Evolving the Behavior of Autonomous Agents in Strategic Combat Scenarios via SARSA Reinforcement Learning
Author
Siebra, Clauirton A. ; Botelho Neto, Gutenberg P.
Author_Institution
Lab. of Appl. Artificial Intell., Fed. Univ. of Paraiba, Joao Pessoa, Brazil
fYear
2014
fDate
12-14 Nov. 2014
Firstpage
115
Lastpage
122
Abstract
Computational agents of commercial Real Time Strategic (RTS) games mostly have their behaviors designed via simple ad hoc and static techniques, which require manual definition of actions. Thus, such agents are not able to adapt themselves to diverse situations and their behavior becomes predictable along the game, enabling human players to eventually discover the strategies used by them. This work proposes a modeling approach for the use of SARSA reinforcement learning technique applied to combat situations in RTS games. This technique enables that computational agents evolve their combat behavior according to actions of opponents. The performance of this technique was evaluated using a Starcraft based simulator. The experiments showed that agents were able to improve their behavior, developing knowledge to decide about the best actions during different game states and using this knowledge in an efficient way to obtain better results in later battles.
Keywords
computer games; learning (artificial intelligence); real-time systems; RTS games; SARSA; Starcraft; ad hoc techniques; autonomous agents; real time strategic games; reinforcement learning; static techniques; strategic combat scenarios; Abstracts; Games; Joints; Learning (artificial intelligence); Planning; Proposals; Combat; Reinforcement learning; SARSA; Strategic games;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Games and Digital Entertainment (SBGAMES), 2014 Brazilian Symposium on
Conference_Location
Porto Alegre
Type
conf
DOI
10.1109/SBGAMES.2014.36
Filename
7000039
Link To Document