• DocumentCode
    1789320
  • Title

    Embedding interaction design in Wayang Kulit mathematics courseware

  • Author

    Ahmad, Jawad ; Jamaludin, Zulikha

  • Author_Institution
    Sch. of Multimedia Technol. & Commun., Univ. Utara Malaysia, Sintok, Malaysia
  • fYear
    2014
  • fDate
    2-5 Sept. 2014
  • Firstpage
    7
  • Lastpage
    12
  • Abstract
    Digital technology environment has emerged as a great structure for digital learning and teaching (L&T) mathematics with the support of multimedia interaction. Wayang Kulit (WK) is unlikely to last long due to lack of safeguarding. The traditional WK has a great potential to be incorporated into a digital L&T Mathematics (dLTM) in primary school. This is intended to create a fun and appealing method in the process of learning mathematics. Henceforward, we proposed a conceptual framework that illustrates how digital WK helps students learn mathematics. We explored and developed a digital WK by integrating the core elements of WK into L&T mathematics environment. In order to support the engagement and entertainment in dLTM, the needs for effective interaction design with five attributes of Interaction Design (IxD) theory are added. Afterwards, the survey questions based on Usefulness, Satisfaction, and Ease of Use (USE) were distributed to measure the performance of dLTM. A framework that mapped WK in a dLTM environment, including the useful (79%) and satisfying (83.4%) consequences for such undertaking and endeavor, was also conferred. The result showed that the students perceived high satisfaction towards the proposed digital WK.
  • Keywords
    courseware; further education; human computer interaction; mathematics computing; multimedia computing; teaching; user interface management systems; IxD theory; L&T mathematics environment; USE; Wayang Kulit mathematics courseware; dLTM; digital L&T mathematics; digital WK; digital learning and teaching; digital technology environment; engagement; entertainment; interaction design; mathematics learning; multimedia interaction; primary school; students satisfaction; usefulness-satisfaction-and ease of use; Animation; Art; Courseware; Mathematics; Multimedia communication; Navigation; Visualization; conceptual framework; deep learning; digital wayang kulit; interaction design; wayang kulit;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    User Science and Engineering (i-USEr), 2014 3rd International Conference on
  • Conference_Location
    Shah Alam
  • Print_ISBN
    978-1-4799-5812-2
  • Type

    conf

  • DOI
    10.1109/IUSER.2014.7002668
  • Filename
    7002668