DocumentCode
1797496
Title
Real-time hand gesture recognition with Kinect for playing racing video games
Author
Yanmin Zhu ; Bo Yuan
Author_Institution
Intell. Comput. Lab., Tsinghua Univ., Shenzhen, China
fYear
2014
fDate
6-11 July 2014
Firstpage
3240
Lastpage
3246
Abstract
This paper presents a Kinect based hand gesture recognition system that can effectively recognize both one-hand and two-hand gestures. It is robust against the disturbance of complex background and objects such as the faces and hands of other people by exploiting the depth information and carefully choosing the region of interest (ROI) in the process of tracking. The recognition module is implemented using template matching and other light weight techniques to reduce the computational complexity. In the experiments, this system is tested on real world tasks from controlling the slide show in PowerPoint to playing the highly intense racing video game Need for Speed. The practical performance confirms that our system is both effective in terms of robustness and versatility and efficient for various real-time applications.
Keywords
computer games; gesture recognition; human computer interaction; image matching; interactive devices; HCI; Kinect; Need for Speed; ROI; human-computer interaction; racing video games; real-time hand gesture recognition; recognition module; region of interest; template matching; Games; Gesture recognition; Image color analysis; Lighting; Sensors; Skin; Trajectory; Kinect; hand gesture recognition; video games;
fLanguage
English
Publisher
ieee
Conference_Titel
Neural Networks (IJCNN), 2014 International Joint Conference on
Conference_Location
Beijing
Print_ISBN
978-1-4799-6627-1
Type
conf
DOI
10.1109/IJCNN.2014.6889481
Filename
6889481
Link To Document