• DocumentCode
    1800983
  • Title

    From Traditional to Digital: Factors to Integrate Traditional Game-Based Learning into Digital Game-Based Learning Environment

  • Author

    Hsu, Sheng-Hui ; Wu, Po-Han ; Huang, Tien-Chi ; Jeng, Yu-Lin ; Huang, Yueh-Min

  • Author_Institution
    Dept. of Eng. Sci., Nat. Cheng Kung Univ., Tainan
  • fYear
    2008
  • fDate
    17-19 Nov. 2008
  • Firstpage
    83
  • Lastpage
    89
  • Abstract
    Traditional game-based learning is widely used as pedagogy to motivate students more and attract them in learning process. Digital game-based learning is a new trend in instruction. With high-tech equipments we are able to bring novel experience to learners. Both of game-based learning strategies are with their own advantages. However, the previous difficulty of game-based learning is to integrate these two kinds of learning strategies and strike a balance between them. Therefore, this study aims to utilize activity theory as an analytics tool to analyze the factors of each game-based learning status. After the analysis, we discussed the contradiction of each activity system. Furthermore we had also some suggestions for the instructors and learning activity designers to make game-based learning more useful and meaningful.
  • Keywords
    computer aided instruction; computer games; activity theory; analytics tool; digital game-based learning; pedagogy; Atmosphere; Education; Feedback; Game theory; History; Humans; Instruments; Mice; Pediatrics; Psychology; Game-based learning; activity theory;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Digital Games and Intelligent Toys Based Education, 2008 Second IEEE International Conference on
  • Conference_Location
    Banff, BC
  • Print_ISBN
    978-0-7695-3409-1
  • Type

    conf

  • DOI
    10.1109/DIGITEL.2008.24
  • Filename
    4700734