• DocumentCode
    1808451
  • Title

    Crowdsensing Under (Soft) Control

  • Author

    Rula, John P. ; Bustamante, Fabian E.

  • Author_Institution
    EECS, Northwestern Univ., Evanston, IL, USA
  • fYear
    2015
  • fDate
    April 26 2015-May 1 2015
  • Firstpage
    2236
  • Lastpage
    2244
  • Abstract
    Crowdsensing leverages the pervasiveness and power of mobile devices, such as smartphones and tablets, to enable ordinary citizens to collect, transport and verify data. Application domains range from environment monitoring, to infrastructure management and social computing. Crowdsensing services´ effectiveness is a direct result of their coverage, which is driven by the recruitment and mobility patterns of participants. Due to the typically uneven population distributions of most areas, and the regular mobility patterns of participants, less popular or populated areas suffer from poor coverage. In this paper, we present Crowd Soft Control (CSC), an approach to exert limited control over the actions of participants by leveraging the built-in incentives of location-based gaming and social applications. By pairing crowdsensing with location-based applications, CSC allows sensing services to reuse the incentives of location-based apps to steer the actions of participating users and increase the effectiveness of sensing campaigns. While there are several domains where this intentional movement is useful such as data muling, this paper presents the design, implementation and evaluation of CSC applied to crowdsensing. We built a prototype of CSC and integrated it with two location-based applications, and crowdsensing services. Our experimental results demonstrate the low-cost of integration and minimal overhead of CSC.
  • Keywords
    mobile computing; smart phones; CSC; crowd soft control; crowdsensing services; data muling; location-based apps incentives; location-based gaming; mobile device pervasiveness; mobile device power; mobility patterns; population distributions; sensing services; smartphones; social applications; tablets; Context; Games; Mobile handsets; Noise; Pollution; Runtime; Sensors;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Communications (INFOCOM), 2015 IEEE Conference on
  • Conference_Location
    Kowloon
  • Type

    conf

  • DOI
    10.1109/INFOCOM.2015.7218610
  • Filename
    7218610