DocumentCode
1819471
Title
Deformation and Simulation of 3D Contents for the Digilog Book
Author
Choi, Han Kyun ; Kim, Hyun Soo ; Lee, Seung Joo ; Park, Min Ki ; Ko, Kwang Hee ; Lee, Kwan H.
Author_Institution
Mechatron. Dept., Gwangju Inst. Sci. & Technol., Gwangju, South Korea
fYear
2010
fDate
7-10 July 2010
Firstpage
24
Lastpage
27
Abstract
Recently the use of e-book has been rapidly increased due to the development of portable electronic devices taking advantage of their portability and storage. The e-book can contain various multimedia contents which cannot be expressed in a traditional text-book such as movie clips, music and flash games. However, physical presence and analog sensibility of a traditional book cannot be described in the e-book. To overcome these limitations, the concept of digilog book has been proposed, which combines analog sensibility and digitized contents. In this research, we propose 3D contents deformation and simulation techniques in the Augmented Reality(AR) environments that can be utilized in the digilog book. Furthermore, the deformation technique is extended to dynamic simulation and user specified simulation using a physics engine and deformation paths.
Keywords
augmented reality; deformation; digital simulation; electronic publishing; 3D content deformation technique; 3D content simulation techniques; augmented reality; digilog book; e-book; flash games; multimedia contents; physics engine; portable electronic devices; user specified simulation; Books; Deformable models; Lattices; Mice; Shape; Solid modeling; Three dimensional displays; Deformation; Digilog book; Dynamic simulation; Free form deformation; Lattice shape matching;
fLanguage
English
Publisher
ieee
Conference_Titel
Ubiquitous Virtual Reality (ISUVR), 2010 International Symposium on
Conference_Location
Gwangju
Print_ISBN
978-1-4244-7702-9
Electronic_ISBN
978-0-7695-4124-2
Type
conf
DOI
10.1109/ISUVR.2010.16
Filename
5557939
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