• DocumentCode
    1821008
  • Title

    Methods for Precise False-Overlap Detection in Tile-Based Rendering

  • Author

    Hsieh, Hsiu-Ching ; Hsiao, Chih-Chieh ; Yang, Hui-Chin ; Chung, Chung-Ping ; Shann, Jean Jyh-Jiun

  • Author_Institution
    Dept. of Comput. Sci., Nat. Chiao-Tung Univ., Hsinchu, Taiwan
  • Volume
    2
  • fYear
    2009
  • fDate
    29-31 Aug. 2009
  • Firstpage
    414
  • Lastpage
    419
  • Abstract
    In graphics processing, overlap test is a crucial step before tile-binning in tile-based rendering for embedded devices. An object in a frame is decomposed into primitives, triangles of different sizes, for processing. In tile-binning process, these triangular primitives are typically represented by bounding boxes. However, the bounding box of a primitive usually covers a significant number of tiles which are not overlapped by the primitive. These tiles are called false-overlap tiles and approximate 70% of the tiles of a bounding box. Therefore, in tile-based rendering, identifying and eliminating those false-overlap tiles in a bounding box to reduce both storage pressures in tile-binning and data accesses of external memory for rasterizer become inviting. Existing false-overlap detection algorithms are either too tedious to reduce computation or too rough to gain high coverage. In this paper, we propose three methods to eliminate all false-overlap tiles: cross-product test (CPT), edge-walk test (EWT), and counting x-ratio (CXR). We partition the bounding box of a primitive into three rectangles at most according to the number of primitive vertices which are also the vertices of the bounding box. The edges of the primitive then become the diagonals of these rectangles, and false overlap detection becomes a well-formulated math processing. The false-overlap detection of these three rectangles may be processed in parallel to improve performance further. The proposed methods are tested using Doom3 and Quake4 for different screen sizes.
  • Keywords
    rendering (computer graphics); counting x-ratio; cross-product test; edge-walk test; embedded device; graphics processing; overlap test; precise false-overlap detection method; rasterizer; tile-based rendering; tile-binning; Computer science; Costs; Embedded computing; Graphics; Hardware; Iterative algorithms; Partitioning algorithms; Rendering (computer graphics); Testing; Tiles; false-overlap; tile list; tile-based rendering;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computational Science and Engineering, 2009. CSE '09. International Conference on
  • Conference_Location
    Vancouver, BC
  • Print_ISBN
    978-1-4244-5334-4
  • Electronic_ISBN
    978-0-7695-3823-5
  • Type

    conf

  • DOI
    10.1109/CSE.2009.466
  • Filename
    5284068