• DocumentCode
    1824734
  • Title

    A generalized God-object method for plausible finger-based interactions in virtual environments

  • Author

    Jacobs, J. ; Stengel, M. ; Froehlich, B.

  • Author_Institution
    Group Res. Virtual Technol., Volkswagen AG, Germany
  • fYear
    2012
  • fDate
    4-5 March 2012
  • Firstpage
    43
  • Lastpage
    51
  • Abstract
    We generalize the six degree-of-freedom God-object approach to enable its use for multi-finger interactions in virtual environments. The connected finger phalanxes are modeled as multiple constrained God objects. The mutual interdependencies between multiple God objects are resolved using Gauss´ principle of least constraint. This generalization of the God-object method allows us to avoid the penetration of multiple fingers and their phalanxes with objects within a physically simulated virtual world. Our observations indicate that the generalized God-object approach leads to plausible collision-free positions and motions of the phalanxes of the user´s fingers during complex six degree-of-freedom manipulations, while artifacts such as artificial friction or a stuck hand are avoided.
  • Keywords
    dexterous manipulators; virtual reality; Gauss least constraint principle; God-object method generalization; artificial friction; collision-free position; finger phalanxes; multifinger interaction; multiple constrained God object; mutual interdependencies; phalanx motion; plausible finger-based interaction; six degree-of-freedom God-object approach; six degree-of-freedom manipulation; stuck hand; user finger; virtual environment; Acceleration; Computational modeling; Equations; Haptic interfaces; Jacobian matrices; Mathematical model; Vectors; G.1.6 [Mathematics of Computing]: Numerical Analysis — Optimization; H.5.2 [Information Interfaces and Presentation]: User Interfaces — direct manipulation; I.3.6 [Computer Graphics]: Methodology and Techniques — Interaction techniques; I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism — Virtual reality;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    3D User Interfaces (3DUI), 2012 IEEE Symposium on
  • Conference_Location
    Costa Mesa, CA
  • Print_ISBN
    978-1-4673-1204-2
  • Type

    conf

  • DOI
    10.1109/3DUI.2012.6184183
  • Filename
    6184183