DocumentCode
182809
Title
Motivation System for Virtual Creatures: Actions Driven by Needs
Author
Zamarripa, Selene ; Madrigal, Daniel ; Ramos, Felix
Author_Institution
Comput. Sci., CINVESTAV Guadalajara, Guadalajara, Mexico
fYear
2014
fDate
6-8 Oct. 2014
Firstpage
206
Lastpage
212
Abstract
One of the biggest challenges in the development of virtual creatures is provide them with mechanisms that allow them to generate behaviors autonomously. Therefore we think it is possible to use agent architectures to endow those virtual entities, so to speak, with architectures that can serve as the brain for these entities. In this paper we present an agent architecture that takes as inspiration for its creation, biological and psychological theories that consider that needs are the cause of behaviors in living beings. To test the model, a predator-prey scenario was selected. In this virtual world, the creatures do not have an established purpose, therefore their survival completely depends on the satisfaction of their needs. As a result of this work we obtained autonomous entities that can survive in a predator-prey environment.
Keywords
predator-prey systems; psychology; virtual reality; agent architectures; autonomous behavior generation; biological theories; creation theories; living being behaviors; motivational system; need satisfaction; predator-prey scenario; psychological theories; virtual creature development; virtual entities; Blood pressure; Computer architecture; Monitoring; Physiology; Predator prey systems; Psychology; Agent Architecture; Artificial Intelligence; Virtual Environment; Virtual Life;
fLanguage
English
Publisher
ieee
Conference_Titel
Cyberworlds (CW), 2014 International Conference on
Conference_Location
Santander
Print_ISBN
978-1-4799-4678-5
Type
conf
DOI
10.1109/CW.2014.36
Filename
6980763
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