• DocumentCode
    1837735
  • Title

    Parallel volume rendering using PC graphics hardware

  • Author

    Magallón, Marcelo ; Hopf, Matthias ; Ertl, Thomas

  • Author_Institution
    Visualization & Interactive Syst. Group, Stuttgart Univ., Germany
  • fYear
    2001
  • fDate
    2001
  • Firstpage
    384
  • Lastpage
    389
  • Abstract
    The paper describes an architecture that enables the use of commodity off the shelf graphics hardware along with high speed network devices for distributed volume rendering. Several PCs drive a number of graphic accelerator boards using an OpenGL interface. The frame buffers of the cards are read back and blended together for final presentation on a single PC working as front end. We explain how the attainable frame rates are limited by the transfer speeds over the network as well as the overhead implied by having to blend several images together. An initial implementation using four graphic cards achieves frame rates similar to those of high performance visualization systems
  • Keywords
    add-on boards; computer graphic equipment; microcomputer applications; parallel programming; rendering (computer graphics); OpenGL interface; PC graphics hardware; commodity off the shelf graphics hardware; distributed volume rendering; frame buffers; frame rates; graphic accelerator boards; graphic cards; high speed network devices; parallel volume rendering; single PC; transfer speeds; Computer graphics; Costs; Data visualization; Delay; Hardware; High-speed networks; Interactive systems; NASA; Personal communication networks; Rendering (computer graphics);
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Graphics and Applications, 2001. Proceedings. Ninth Pacific Conference on
  • Conference_Location
    Tokyo
  • Print_ISBN
    0-7695-1227-5
  • Type

    conf

  • DOI
    10.1109/PCCGA.2001.962895
  • Filename
    962895