• DocumentCode
    1840339
  • Title

    Intelligent anti-grouping in real-time strategy games

  • Author

    Beume, Nicola ; Hein, Tobias ; Naujoks, Boris ; Piatkowski, Nico ; Preuss, Mike ; Wessing, Simon

  • Author_Institution
    Comput. Intell. Group, Tech. Univ. Dortmund, Dortmund
  • fYear
    2008
  • fDate
    15-18 Dec. 2008
  • Firstpage
    63
  • Lastpage
    70
  • Abstract
    Assembling suitable groups of fighting units to combat incoming enemy groups is a tactical necessity in real-time strategy (RTS) games. Furthermore it heavily influences future strategic decisions like unit building. Here, we demonstrate how to efficiently (offline) solve the problem of finding matches for the current enemy group(s) based on self-organizing maps (SOMs), powered by a simple evolutionary algorithm. The concept is implemented and thoroughly experimentally investigated in the RTS game Glest. We show that the offline learning is reliable and can be sped up considerably by employing a very simple substitute objective function instead of game simulations, making it a nearly universal, simple, and transparent technique.
  • Keywords
    computer games; evolutionary computation; self-organising feature maps; Glest; evolutionary algorithm; intelligent anti-grouping; real-time strategy games; self-organizing maps; strategic decisions like unit building; Artificial intelligence; Artificial neural networks; Assembly; Computational intelligence; Computer science; Evolutionary computation; Filters; Humans; Self organizing feature maps; Visualization;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computational Intelligence and Games, 2008. CIG '08. IEEE Symposium On
  • Conference_Location
    Perth, WA
  • Print_ISBN
    978-1-4244-2973-8
  • Electronic_ISBN
    978-1-4244-2974-5
  • Type

    conf

  • DOI
    10.1109/CIG.2008.5035622
  • Filename
    5035622