DocumentCode
1841400
Title
A scalable neural network architecture for board games
Author
Schaul, Tom ; Schmidhuber, Jürgen
Author_Institution
IDSIA, Manno-Lugano
fYear
2008
fDate
15-18 Dec. 2008
Firstpage
357
Lastpage
364
Abstract
This paper proposes to use multi-dimensional recurrent neural networks (MDRNNs) as a way to overcome one of the key problems in flexible-size board games: scalability. We show why this architecture is well suited to the domain and how it can be successfully trained to play those games, even without any domain-specific knowledge. We find that performance on small boards correlates well with performance on large ones, and that this property holds for networks trained by either evolution or coevolution.
Keywords
computer games; evolutionary computation; games of skill; neural nets; evolutionary methods; flexible-size board games; multi-dimensional recurrent neural networks; scalable neural network architecture; Education; History; Humans; Law; Legal factors; Machine learning; Neural networks; Pattern recognition; Recurrent neural networks; Scalability;
fLanguage
English
Publisher
ieee
Conference_Titel
Computational Intelligence and Games, 2008. CIG '08. IEEE Symposium On
Conference_Location
Perth, WA
Print_ISBN
978-1-4244-2973-8
Electronic_ISBN
978-1-4244-2974-5
Type
conf
DOI
10.1109/CIG.2008.5035662
Filename
5035662
Link To Document