• DocumentCode
    1841400
  • Title

    A scalable neural network architecture for board games

  • Author

    Schaul, Tom ; Schmidhuber, Jürgen

  • Author_Institution
    IDSIA, Manno-Lugano
  • fYear
    2008
  • fDate
    15-18 Dec. 2008
  • Firstpage
    357
  • Lastpage
    364
  • Abstract
    This paper proposes to use multi-dimensional recurrent neural networks (MDRNNs) as a way to overcome one of the key problems in flexible-size board games: scalability. We show why this architecture is well suited to the domain and how it can be successfully trained to play those games, even without any domain-specific knowledge. We find that performance on small boards correlates well with performance on large ones, and that this property holds for networks trained by either evolution or coevolution.
  • Keywords
    computer games; evolutionary computation; games of skill; neural nets; evolutionary methods; flexible-size board games; multi-dimensional recurrent neural networks; scalable neural network architecture; Education; History; Humans; Law; Legal factors; Machine learning; Neural networks; Pattern recognition; Recurrent neural networks; Scalability;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computational Intelligence and Games, 2008. CIG '08. IEEE Symposium On
  • Conference_Location
    Perth, WA
  • Print_ISBN
    978-1-4244-2973-8
  • Electronic_ISBN
    978-1-4244-2974-5
  • Type

    conf

  • DOI
    10.1109/CIG.2008.5035662
  • Filename
    5035662