• DocumentCode
    1843492
  • Title

    An unified framework to solve the broad and narrow phases of the collision detection problem in virtual prototype environments

  • Author

    Figueiredo, Mauro ; Fernando, Terrence

  • Author_Institution
    Centre for Virtual Environments, Salford Univ., UK
  • fYear
    2003
  • fDate
    16-18 July 2003
  • Firstpage
    130
  • Lastpage
    136
  • Abstract
    The automatic recognition of geometric constraints during user interaction in virtual assembly and maintenance operations relies in the determination of intersecting surfaces between virtual prototypes. This is a central problem in many virtual prototype applications, where it is necessary to find collisions precisely and interactively. This paper presents an unified framework, for the broad and narrow phases of the collision detection problem, to determine precisely intersecting surfaces in a virtual prototyping environment. The proposed algorithm is based on R-tree structures and on the overlapping axis-aligned bounding box (OAABB) for reducing the overall time complexity of the collision detection algorithm. We show that the OAABB concept used together with the R-tree data structure can be used effectively to eliminate the number of surfaces that cannot intersect and improve the performance. The proposed architecture also facilitates the implementation using parallel computing methods.
  • Keywords
    assembly planning; collision avoidance; computational complexity; computational geometry; production engineering computing; tree data structures; virtual reality; R-tree data structure; broad phase; collision detection; geometric constraint automatic recognition; maintenance operation; narrow phase; overlapping axis-aligned bounding box; parallel computing; surface intersection determination; time complexity; unified framework; user interaction; virtual assembly; virtual prototype; Assembly systems; Computational modeling; Data structures; Detection algorithms; Object detection; Parallel processing; Phase detection; Solid modeling; Virtual environment; Virtual prototyping;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Geometric Modeling and Graphics, 2003. Proceedings. 2003 International Conference on
  • Print_ISBN
    0-7695-1985-7
  • Type

    conf

  • DOI
    10.1109/GMAG.2003.1219677
  • Filename
    1219677